Graphics Research Engineer - Game Rendering
European Tech Recruit are working closely with a multinational software company, based in Dublin, who are looking for a talented Graphics Research Engineer with Game Rendering experience to join their team.
In this role you will take part in researching and co-developing new, scalable and novel solutions to improve performance of mobile games and mobile GPU rendering algorithms.
Responsibilities as Graphics Research Engineer:
* Research, prototype and develop product-ready mobile graphics algorithms for existing performance issues identified in games, and prototype new developments identified from current trends.
* Design, implement, analyse and deploy computer graphics algorithms for mobile games, enhance performance and battery life of products.
* Identify key developments and trends in mobile computer graphics research from SIGGRAPH, Eurographics, EGSR, JCGT, i3D and many others, and propose new solutions to key issues in game engine graphics related fields to advance to current state-of-the-art.
* Propose solutions to challenges (technical) artists face in production and drive novel improvements. Devise a technical implementation plan based on these proposals and take responsibility for ensuring that it is successful and converted into production.
* Maintain communication with academia and industry partners with a focus on analysing potential benefits to product goals from collaboration.
Requirements:
* A strong passion for Computer Graphics and drive to deliver easy-to-use, hard-to-break rendering solutions for artists at scale.
* BSc., MSc. or PhD in Computer Science, Computer Graphics or Video Game Development.
* Strong understanding of computer graphics fundamentals (Shading, Rasterization, Culling etc.).
* Strong understanding in mobile CPU and GPU graphics optimization.
* Solid experience with HLSL/GLSL, Vulkan/GLES3.
* Excellent C++ coding skills with 3+ years of experience in software engineering.
* Hands-on experience with Unity, Unreal 4/5, Godot or other game engines used for mobile games and relevant debugging tools such as RenderDoc, Pix, NVIDIA NSight or similar.
* Excellence in communicating results and drawing actionable insights.
* Collaborative and team working skills, good at communicating with the larger open-source community.
* Prior involvement in game engine development (Unity, Lumberyard, Unreal 4/5 or in-house engines) is a heavy plus.
* Experience with data-oriented design and ECS is a plus.
* Ability to translate research paper ideas into working code and solve complex problems while considering end-user requirements.
* Metal and/or DX12 experience is a plus.
* Prior experience with graphics development on Android or iOS is a heavy plus.
If this role is of any interest please apply directly on LinkedIn or send a copy of your CV to nh@eu-recruit.com.
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Seniority level
Mid-Senior level
Employment type
Full-time
Job function
Engineering, Information Technology, and Design
Industries
Telecommunications, Software Development, and Computer Hardware Manufacturing
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