Join Romero Games as we develop John Romero’s next First Person Shooter in partnership with a major publisher! This is an unprecedented opportunity to join a thriving independent development studio and work on a high-profile title that will be played by millions of gamers worldwide.
We’re seeking a Release Manager to take ownership of our build release cycle, ensuring smooth high-quality build deliveries across multiple platforms.
This role would be integral to planning, scheduling, and executing releases both for internal playtests and future customer-facing releases. Collaborating with teams to maintain alignment and improve processes, a key driver in enhancing release capabilities, ensuring stability, compliance, and the best player experience across platforms such as PC & Consoles.
This role would also focus on internal playtesting releases, where the whole company and/or different teams join together to play the latest version of our products and provide their feedback. This is a vital, complex, and time-consuming process, offering the opportunity to lead initiatives, develop scalable practices, and directly impact the success of our internal development practices and future releases.
This position is open to remote work for the right candidate, with the option to relocate to our office in Galway, Ireland.
What You Will Do
1. Ownership of our build release lifecycle
2. Plan, schedule and execute our internal playtest and external releases across multiple first parties.
3. Go/No-go reviews & post-release monitoring.
4. Maintaining a release schedule and ensuring alignment across teams.
5. Monitoring player feedback and helping process it with internal groups.
6. Maintain internal playtest release schedule
7. Covers long / short / immediate term playtest release scheduling
8. Covers all-hands playtests, plus any smaller scale playtests to be scheduled internally and externally.
9. Book and chair playtest scheduling meetings
10. Maintain list of playtest stakeholders
11. Ensure correct process is followed to protect the quality of playtest builds
12. Monitor and optimise playtest > feedback > playtest iteration loop
13. Evangelise training to improve feedback quality
14. Ensure that expectations are clear to all involved
15. Monitor playtest feedback - assess quality & provide support / course correction if required
16. Monitor playtest feedback reception by design - ensure it’s being acknowledged (at minimum), responded to with context and acted on where appropriate (goal)
17. Monitor / drive / optimise all playtest processes
18. Work with QA to own the release of playtest builds
19. Ensure smoketests to verify target playtest content
20. Own final approval of playtest builds for release
21. Work with dev to define clear process for “ad-hoc” playtests outside of regular schedule
22. Ensure playtest contents matches schedule
23. Draft and send playtest briefing messages
24. Draft weekly playtesting report: successes, failures, participation, key feedback points obtained, key responses to feedback and actions arising
25. Work with QA to determine suitable builds
26. Support all playtest events including internal, small and large scale for both pre- and post-launch!
27. Playtest Data Gathering / Telemetry
28. Work with design, production and telemetry / data team to understand:
* What data can we gather from playtests
* How can we marry this with the qualitative playtest feedback
* What are the gaps in our data & how can we address them
* How can the combined data best be reported and shared with the company
What You Need To Have
1. Experience of Release Scheduling
2. Proven experience in Release Management, with a strong understanding of the Software Development Lifecycle.
3. Expertise in managing releases for multi-platform products.
4. Excellent communication skills, capable of interfacing with all levels of stakeholders and external partners.
5. Experience of playtesting process
6. Knowledge of playtesting best practices
7. Knowledge of game development process
8. Understanding of game structure and feature / content intents
9. Able to use judgement to estimate if planned deliveries align with the proposed testing schedule
10. Knowledge of FPS design & product space
11. Understanding of what makes good feedback
12. Diplomatic communication style
13. Able to balance stakeholder wants with established process and make informed judgements based on goals, risks and software status
14. Organised approach to scheduling
15. Clear and concise report writing ability
What Is Nice To Have
1. Large scale presentation experience
2. Data Gathering and representation
Benefits
* Ownership: Every full-time Romero Games employee is given a stake.
* Vacation: Five weeks vacation per year + 10 national holidays.
* Hybrid Working: Flexible working hours, including work-from-home and remote work.
* Sabbaticals: At 5+ years, we will cover 20% of your pay for personal projects.
* Premium Health: Premium health benefits, plus extended healthcare coverage.
* Fertility Leave: Two days per cycle for recovery or travel for employees undergoing fertility treatment.
* Relocation assistance: Flexible start dates, relocation reimbursement and assistance in finding housing.
* Life-Friendly Policies: Long and consistent pattern of life-friendly management.
* Menopause: Up to five days off per year for appointments or recovery days.
* Compassionate Leave / Bereavement: Paid time off during bereavement for immediate family.
* Parental Leave and Support: Fully paid maternity and paternity leave and flexible work hours.
* Professional Development: Workshops on accessibility, diversity, design and more.
* Social Events: Regular social events such as pub nights and conferences.
* Expert Speakers: Monthly seminars with renowned creators.
* Bike to Work Programme: Employees obtain a brand new bike and safety equipment worth up to €1,250.
We intend to use your data for recruitment purposes only and it will be kept only until the role is filled. You can find our privacy policy on our website at RomeroGames.com. #J-18808-Ljbffr