We are looking for a talented Graphics Researcher for an exciting opportunity in our Game Rendering Acceleration Team in Dublin.We are looking for a talented graphics researcher to be part of the Game Rendering Acceleration Team at the Huawei Ireland Research Centre. The candidate will take part in co-developing Huawei’s mobile graphics SDK for game engines and game developers, researching new exciting scalable computer graphics algorithms to improve performance and rendering quality on Huawei devices. You will work with an international and fast-paced team of expert researchers and engineers, working on deeply technical problems in direct collaboration with the hardware-, software- and driver-teams of Huawei.Requirements• Assist of propose, design, implement, analyse and deploy computer graphics algorithms for a mobile graphics SDK to enhance performance of existing game engines running on Huawei products.• Be involved in identify key developments and trends in computer graphics research from SIGGRAPH, Eurographics, EGSR, JCGT and many others, and propose new solutions to key issues in game engine graphics related fields to advance to current state-of-the-art.• Be involved in game engine verticals, such as movies, VR and AR or industrial product-design and observe new important workflow trends. Devise new solutions to existing problems on mobile devices.• Maintain communication with academia and industry, with a view to analysing potential benefits to product goals from collaboration.Qualifications:• PhD/Master candidate in Computer Science, Computer Graphics or Video Game Development. • English and Mandarin can be used as working languages• To be eligible to work legally in Ireland.• Strong understanding of physical lighting principles. A strong passion for Computer Graphics and drive to deliver easy-to-use, hard-to-break rendering solutions for artists at scale.• Solid experience with OpenGL, HLSL, Vulkan, Metal and/or DX12.• Experience with Android development. Excellent C++ coding skills.• Hands-on experience with Unity, Lumberyard, Unreal 4/5, Godot or other game engines and relevant debugging tools such as RenderDoc, Pix, NVIDIA NSight or similar will be desirable. • Prior involvement in game engine development (Unity, Lumberyard, Unreal 4/5 or in-house engines) is a heavy plus.Privacy StatementPlease read and understand our West European Recruitment Privacy Notice before submitting your personal data to Huawei so that you fully understand how we process and manage your personal data received.http://career.huawei.com/reccampportal/portal/hrd/weu_rec_all.html