A studio making AAA Unreal shooters in Sweden seeks a Tools Programmer to add to their growing ranks.
In close collaboration with our designers and programmers, you will create easy-to-use tools that enable us to iterate quickly and that encourage experimentation.
The games and tooling we’re making are built in mostly Unreal, using C++, and blueprints.
Example of Responsibilities
1. By own initiative find opportunities to improve or build tooling to further improve our workflows and ways of making games.
2. Occasionally assist our team in debugging and fixing complex issues within Unreal Editor.
3. Occasionally build content validators to prevent errors reaching the build by checking content validation already in editor.
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