A studio making AAA Unreal shooters in Sweden seeks a Tools Programmer to add to their growing ranks.
In close collaboration with our designers and programmers, you will create easy-to-use tools that enable us to iterate quickly and that encourage experimentation.
The games and tooling we’re making are built in mostly Unreal, using C++, and blueprints
Example of responsibilities
* By own initiative find opportunities to improve or build tooling to further improve our workflows and ways of making games
* Occasionally assist our team in debugging and fixing complex issues within unreal editor
* Occasionally build content validators to prevent errors reaching the build by checking content validation already in editor
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